Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

12/06/24

Review : Minion Quest : The Search for Bowser (from Mario & Luigi : Superstar Saga + Bowser's Minions)

    It’s October 2017 : Super Mario Odyssey is bounding onto the Nintendo Switch and Mario & Luigi series developer Alphadream have seen fit to remake their original RPG outing for…the 3DS. And without any 3D.

    If the amount of games released on both the PS4 and PS5 since 2020 have told us anything, it’s that companies tend to keep supporting their older systems for a few years after their next console is out. This way they can take advantage of the pre-existing install base and hedge their bets in case the new console flops. So “Mario & Luigi : Superstar Saga + Bowser’s Minions” for the 3DS isn’t that strange a release. Reusing sprites from the other 3DS instalments and revamping the visuals now they don’t need to be visible on an unlit GBA screen (as well as removing Geno’s cameo), remaking the RPG made a lot of sense almost 15 years and two handhelds on from release. And –

    Hold on - what’s “Bowser’s Minions”?

    As is the case with a lot of remakes and other flavours of re-releases on Nintendo platforms, Superstar Saga’s remake came with an all-new side mode called “Minion Quest : The Search For Bowser”. No idea why it’s called “Bowser’s Minions” on the front of the box; they got it right on the back.

    Unlocked a few hours in and running parallel to the main story, Minion Quest follows Captain Goomba as he wrangles Bowser’s army from around the Beanbean Kingdom on a search for their glorious leader. Along the way, he appoints a Boo, Shy Guy and Koopa Troopa as fellow captains and clashes with the brainwashed Koopalings. Scanning appropriate amiibo can give you more captains but the default four are enough to get through the game.

    Combat in the game is a departure from the timed hit system Mario & Luigi is known for; instead of attacking and dodging enemy fire, gameplay is far more passive, akin to an auto-battler. Occasionally, your minions’ spirit meters fill and you’re asked to hit or mash “A” to perform their special skill. Hammer Bros. barrage enemies with hammers, Pokeys crash down on opponents in front of them… you get the idea.

    Including your captain, each troop has up to eight members that are either Ranged, Flying or Melee in a rock-paper-scissors system. Melee is best against Ranged and Ranged is best against Flying, which is best against Melee. Some enemies are also vulnerable to specific minions : Broozers (from the 2006 New Super Mario Bros. game and now in this remake of a 2003 game because they had the asset from Paper Jam Bros.) are particularly effective against all mechanical foes, and Boomerang Bros. are good against precariously tall enemies like Goomba Towers and Pokeys.

    Captains attack too but they also have a pool of Command/Captain Points (the game only refers to them as CP) that they can redeem to issue commands at any time. These range from one point to cancel an enemy minion’s special skill to seven points to cast a hail of lightning that temporarily shrinks and weakens your foes, much like in Mario Kart; you choose these with either the d-pad or the touchscreen.

    Although you can theoretically get through the entirety of Superstar Saga without taking a hit, the mortality rate in Minion Quest is far higher. You minions will fall in battle but don’t worry as everyone fully heals between rounds of battle in the middle of quests. Up to three CP will also replenish, so you can strategize for the best time to use your commands.

    Outside of quests, you can “fortify” your troops with beans randomly earned from quests and change the makeup of your squads to better face a battle. There are also plenty of cutscenes with as much wit as the main game, albeit with a lot more exasperated flopping backwards. The humour is honestly the only draw here as the battles are repetitive and the sprinkling of inputs means that you cannot simply watch the action as with many autobattlers.

    After playing almost the entirety of Minion Quest in the room before Superstar Saga’s final battle, I would have to recommend instead playing it in tandem with the main game. When the brothers Mario finish in the Chucklehuck Woods, go back there with the minions right away. You can only play the final quests of the game once Superstar Saga is finished, regardless of how you choose to play. Leaving it until practically the end of the game did mean that I wasn’t spoiled about the Koopalings being in the game. They were everywhere for a few years but must have been a novel throwback in 2003.

    When a game club I joined was playing Superstar Saga last January, I decided to take part with my copy of the remake to see how it fared and to experience “Bowser’s Minions”. On the other side of my 65 hours across both experiences, I would have rather played the original as the side game was not up to my expectations and the artstyle, although nice on its own terms, doesn’t come close to the charm of the original sprites.

    Mario & Luigi : Superstar Saga + Bowser's Minions was released for the Nintendo 3DS family of systems on the 5-7th of October, 2017 for £30/$40. It was developed by Alphadream and published by Nintendo. Minion Quest received a sequel in the side game in Mario & Luigi : Bowser’s Inside Story + Bowser Jr.’s Journey the following year. If I ever make a Patreon and receive £50/month, I promise to play and review that.

19/02/24

Demo Diving : Mario Vs. Donkey Kong (2024)

    Most of my childhood game-playing was spent in the back of a car, usually after school. Whether it was a shop’s car park, an hour’s drive to relatives or a long trip to McDonald’s, I would fill the time blocking out the radio and playing on my DS Lite, later my 3DS (later still my 2DS after the 3DS met concrete too many times) and eventually my Switch.

Why do I say all of this? Because the new remake of Mario Vs. Donkey Kong is a dip-into-while-in-the-back-of-the-car-on-a-journey type of game.

Originally released on the Game Boy Advance as a successor to the original Game Boy’s Donkey Kong (1994), Mario Vs. Donkey Kong has always been good handheld fodder. Apart from Mario & Donkey Kong : Tipping Stars releasing on Wii U alongside the 3DS, the series has always been at home on the smaller screen. Something that’s perfect to play a level or two when you’re travelling over a few months. If you hit a wall, just close the game and look out the car window for a bit. Maybe switch the radio back on. By contrast playing the demo tethered to a TV under my own roof and giving it my full attention felt wrong. The music is pretty jazzy at least.

Apart from fully animating the original cutscenes, adding a Toad for co-op, and a Casual mode that removes time limits on stages, the demo doesn't show any differences from the original that aren't graphical enhancements. It's strange to play a game with such a NSMB house style Mario who controls like he's right out of the GBA. I had a similar adjustment period with the Link's Awakening remake, but that at least was classic Link. This is not classic Mario, but classic DK Mario : a very different beast that's slower and prone to handstands, now with sound bites from New Donk City.

Every level is timed and parcelled out in sets of six regular levels with two special levels on the side. The special level included in the demo tasks you with guiding the precious Mini Mario toys back to their toy box. The other special level seems to be a battle with Donkey Kong to get more Mini Marios back. I got through the four levels in the demo in about twenty minutes, taking care to not leave a trail of dead Marios in my wake.

According to the game’s website, there are new levels in the remake and later stages are sure to challenge more than the demo’s opening levels. Much like the original I feel Mario Vs. Donkey Kong will be a welcome companion on long journeys but doesn’t feel at home on the TV.

Mario Vs. Donkey Kong is available now on the Nintendo Switch for £39.99/$49.99. It is a puzzle-platformer developed by Nintendo Software Technology and published by Nintendo.

Thanks for reading Demo Diving - a series about the slices of games you can try before you buy. With high prices and long playtimes, starting a new game can be a big commitment. Thankfully many publishers choose to release a small part of their games for free. Let’s dive in the deep end and see what’s good!

13/02/24

Riot Games paying out $100 million to 1,500 female employees

Riot Games paying out $100 million to 1,500 female employees

"It isn't everything you deserve. But it is an acknowledgement that you aren't alone, you are never alone, and we can stop this across the industry together." 

US game developers Riot Games (Valorant) are paying out $100 million to 1,548 women employed at the company between 6th November, 2014 and 27th December, 2021. This follows a 2018 class action lawsuit for gender discrimination from former employees Melanie McCracken (Nuverse) and Jes Negrón (Retcon Games) that had its final approval hearing on 16th May, 2023.

After the initial $10 million settlement was objected to by California's Department of Fair Employment & Housing (DFEH), the $100 million was agreed on in 2021, with $20 million covering legal fees.

According to the settlement Riot must pay out the following to those eligible :

  • $2,500-5,000 depending on whether they worked as an employee or temporary agency contractor, and regardless of whether they exclude themselves (the “Minimum Payment”), and
  • $15,000-35,000 if they worked as an employee and do not exclude themselves, or
  • $5,000-10,000 if they worked as a temporary agency contractor and do not exclude themselves
  • Group/Class Members may also receive an additional $40,000 if they worked as an employee in or before 2015 and do not exclude themselves.

In statements on LinkedIn, Negrón and McCracken both expressed relief at the end of their four year journey. McCracken emphasised that "this is just the beginning" and talked about the importance of "inclusivity and belonging" in the workplace, while Negrón spoke about the stories of "disgusting bro culture" she and other women involved in the case had to endure and repeat throughout the process to get a "modicum of justice".

Any "current and former female employees and temporary agency contractors" at Riot in California between 6th November, 2014 and 27th December, 2021 can participate in the settlement and payment will be distributed in the three weeks following the final approval hearing last Tuesday. If you think you or someone you know might be eligible, go to https://www.riotsettlement.com/ for more details.

https://www.axios.com/2023/05/04/activision-riot-settlement-payments
https://www.gamedeveloper.com/business/riot-s-100-million-gender-discrimination-settlement-granted-final-approval
https://www.linkedin.com/feed/update/urn:li:activity:7064643428264857600/
https://www.linkedin.com/posts/melaniemccracken_toggle-navigation-activity-7064744567169822720-sS-t/
https://twitter.com/JesNx/status/1659212142829264899?cxt=HHwWhoDTxeWp2oYuAAAA

(originally published as part of Girl Games Network #1 on 21/5/2023)

Summer Games Done Quick Returns!

 Summer Games Done Quick Returns!

From the 28th May to 4th June, 2023 the annual speedrunning fundraiser Summer Games Done Quick is back on Twitch raising money for Doctors Without Borders. Many of the runs are taking place at the Hilton Minneapolis, Minnesota for in-person attendees and VOD recordings of the runs can be found on GDQ's YouTube page afterwards.


Some runs and runners of note this time include :

  • 31/5 Shadow the Hedgehog - Gamecube by MetalMedB (Glitchless Bidwar)

  • 1/6 Golf It! - PC by Nichole Goodnight & Bathinjan (Classic First 5 Maps 100% Race)

  • 1/6 Give Me Toilet Paper! - Switch by Asuka424 (Hand%)

  • 2/6 VVVVV - PC by Metroid Crime (Any% Glitchless)

  • 2/6 Pokémon Colosseum - Gamecube by Swiftalu and Sparkle (Any% Race)

  • 3/6 Fire Emblem Engage - Switch by Claris (Any%)

  • 4/6 Super Mario Maker 2 - Switch by TheRileyC, Aurateur, PangaeaPanga, TanukiDan, Shoujo, Caspur189, LilKirbs and Thabeast721 (Relay Race)


In addition to SGDQ, GDQ hosts charity speedruns throughout the year and gives a spotlight to female and non-binary runners in their Frame Fatale events. On-site and remote volunteer registration for the next FF event  "Flame Fatales'' will be open from the 9th-17th of June if this week's show inspires viewers to contribute.


As with every GDQ event for the last six years, programmer and artist lexyeevee (Fox Flux Deluxe) is hosting a game jam concurrently on itch.io, this time called "Games Made QVIICK??? HD REMIX", which will be running until the 5th of June.



(originally published as part of Girl Games Network #2 on 31/5/2023)

Super Free Games Faces Gender Discrimination Lawsuit


Super Free Games Faces Gender Discrimination Lawsuit

Former Super Free Games (Word Collect) employee Haley Bowman (Sonos) filed a lawsuit in the San Francisco Superior Court on the 11th of May, 2023 against the company for gender discrimination, unequal pay and being terminated while pregnant.


Super Free Games, formerly known as Super Lucky Games is a word and trivia game developer owned by the Stillfront Group and based in California with global remote employees, mostly across America. Although their careers page boasts a "flat management model" and insists on valuing a work-life balance, Bowman's case alleges "cronyistic" hiring practices, backed up by an anonymous former employee's review on Glassdoor.


In 2022, a Marketing Department Reduction in Force Committee was established at SFG and asked Bowman to leave her managerial marketing position for a position with a 20-26% pay cut in production on the grounds that she "had poor communication issues and created a level of mistrust with UA [the User Acquisition Team]". In her case, Bowman has said that there were no issues between her and UA. When she refused to take the cut and role change, she was terminated two months into a pregnancy she alleges SFG knew about and that her firing was falsely presented as a workforce reduction externally.


In addition to this, the lawsuit alleges an "unmistakable bias" against women, who make up less than a third of SFG, often being excluded from important meetings and social opportunities. Bowman also was not consulted on the marketing decisions that were key to her role in the Marketing division. SFG have not made any statements regarding the case as of two weeks after the filing.



(originally published as part of Girl Games Network #2 on 31/5/2023)

23/06/22

PullFrog Review

 PullFrog Review

 

 

    As far as game titles go, Joven Paul & Mario Carballo's PullFrog certainly can’t be
accused of false marketing – a puzzle-platformer designed for the PICO-8 (a
“fantasy console” that imposes 8-bit-era limitations on its developers), the game puts
you in control of a lineage of Frogs (aptly named ‘frog’) and tasks you with pulling the
falling cactus blocks to survive.
 

 

 

    Unabashedly inspired by TETRIS and PuyoPuyo, the green blocks of PullFrog
rain down one square at a time, giving players the opportunity to line them up to
clear rows by dragging them across, and destroying them one square at a time
after they land and dry up.

    Every time three rows are cleared, you’re offered a reward : either an upgrade
to your jump or tongue length (did I mention that you’re licking the cacti to get them
moving?), or an illuminati-esque Eye. Collecting five Eyes gives you the chance to
“uncover the secret” promised by the game’s instructions, but little else.

 

 

 

    Being designed for another era, the controls for PullFrog tend to be a bit finicky, with
as many deaths attributed to the game and the slow-down that occurs when the
Upgrade pop-up appears as my own mistakes. I also couldn’t help but feel like being
able to push the blocks would open up the game, especially with the great difficulty you
have with getting a block to either extreme of the screen.

    As a result, at least one death is inevitable when starting out with the game, but the
often darkly-humourous quotes from the fallen frogs keep things light. The death counter
does stop keeping track at thirty (XXX), but I can guarantee my toll was in the hundreds
as of this review.

 

 


    If you want to know what it feels like to be trapped in a TETRIS game as a cute frog, 

PullFrog is available to download and play in your browser from
https://afk-mario.itch.io/pullfrog.
This game was featured at FrogCon 2021 alongside other ambitious amphibian
endeavours and has a sequel for the PlayDate in development as of the writing of this
review in late 2021.

Review : Minion Quest : The Search for Bowser (from Mario & Luigi : Superstar Saga + Bowser's Minions)

     It’s October 2017 : Super Mario Odyssey is bounding onto the Nintendo Switch and Mario & Luigi series developer Alphadream have see...